Clog makers Daniel Kösters and Martin Dijkman, student Willemijn Doornebos (AKI Art Academy Enschede) and designers Marijke Bruggink and Thomas van den Bliek participated in the first Clog Making Craft Lab .
The last two, Marijke and Thomas, continued to look for the possibilities of the clog, using the ideas of the first KlompenLab as a starting point. During the preparation of the current Lab, they came to the conclusion that the clog is actually no longer evolving. The shape and material have been fixed for years, the clog is, as it were, frozen in time. With the knowledge and experience of the two clog makers Martin Dijkman and Daniel Kösters in their baggage, a new team will continue to carry out the research.
This team consists of four designers and four students from ROC Rijn IJssel. They will see if they can design a viable digital clog. In games like Fortnite and Forza, so-called skins (a kind of costumes) are used for online characters. Fashion brands and sports brands such as Nike are also venturing into this. The younger generation in particular, who spend a lot of time online, also want to be able to present themselves digitally well and, above all, in an individual way in their online community. There your (assumed) identity plays an important role in communication with friends and new acquaintances.
The participants in this Clog Lab will investigate the identity of the online clog. Can their clog survive digitally? Does a digital clog appeal to a new target group? If so, then the clog may have a long digital life, in exciting new circumstances, such as in games, fashion specials and blogs. Could the new appearance through online styling, in shape, color and identity, be the prelude to the return of the clog to our daily reality?
Location: Dutch Open Air Museum from October 26 to January 18, 2022 in collaboration with ROC Rijn IJssel.
This Craft Lab was made possible in part by a project subsidy from the Fund for Cultural Participation .